Project: Gwen's getaway
Genre: Mobile Puzzle Game
Developer: Ubisoft Redlynx
I've worked on creating UI animations and VFX directly inside Unity using Canvas and Animator to enhance smoother transitions between asset statuses. Also worked on UI/UX flow mockups.
Splash art animation.
Intro, idle, and outro animations are made separately to accommodate flexible loading time.
Pop-up UI animation.
Intro, idle, and outro animations are made separately for future usability and scalability.
Season pass purchase UI Animation and VFX.
Created shader for silky and soft VFX while keeping the golden premium value to it.
Season pass ticket UI Animation and VFX.
Play button Animation and VFX.
Reward gift box animation and vfx.
Intro, idle and outro made separately to accommodate flexible player responses.
Season pass UI full screen VFX.
Focused on giving the vibe of the season as well as trying not to interfere the UI elements too harsh.
Pre-match ad flow mockup.
Giving the player the information about the free power-up reward for watching an ad and indicating the reward has been given.